Application of learning-by-doing paradigm of education in computer game technology courses
Uskov A.
2010
Proceedings of the 13th IASTED International Conference on Computers and Advanced Technology in Education, CATE 2010
2
The Department of Computer Science and Information Systems (CS/IS Department), College of Liberal Arts and Sciences (LAS), Bradley University, Peoria, Il, U.S.A. developed multiple innovative academic programs in Computer Game Technology (CGT) area. The central courses of those programs are 1) CIS 452/552 course on Computer Game Modification, and 2) CIS 456/556 course on Game Engine Programming. Based on obtained and described below a) student feedback, b) outcomes of homework assignments, lab assignments, course project and final exam assignments, and c) student academic performance, the learning-by-doing paradigm of education proved to be highly effective in Computer Game Technology curriculum.
Computer game technology; Courseware; Learning content; Learning-by-doing; Student feedback
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Conference paper
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