CHI TIẾT NGHIÊN CỨU …

Tiêu đề

Application of learning-by-doing paradigm of education in computer game technology courses

Tác giả

Uskov A.

Năm xuất bản

2010

Source title

Proceedings of the 13th IASTED International Conference on Computers and Advanced Technology in Education, CATE 2010

Số trích dẫn

2

DOI

Liên kết

https://www.scopus.com/inward/record.uri?eid=2-s2.0-84862071931&partnerID=40&md5=7e4fb76ad0bf6f062a7afdb66d35e4fc

Tóm tắt

The Department of Computer Science and Information Systems (CS/IS Department), College of Liberal Arts and Sciences (LAS), Bradley University, Peoria, Il, U.S.A. developed multiple innovative academic programs in Computer Game Technology (CGT) area. The central courses of those programs are 1) CIS 452/552 course on Computer Game Modification, and 2) CIS 456/556 course on Game Engine Programming. Based on obtained and described below a) student feedback, b) outcomes of homework assignments, lab assignments, course project and final exam assignments, and c) student academic performance, the learning-by-doing paradigm of education proved to be highly effective in Computer Game Technology curriculum.

Từ khóa

Computer game technology; Courseware; Learning content; Learning-by-doing; Student feedback

Tài liệu tham khảo

Bosch A., Zisserman A., Munoz X., Scene classification via pLSA, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3954 LNCS, pp. 517-530, (2006); Bosch A., Zisserman A., Munoz X., Scene classification using a hybrid generative/discriminative approach, IEEE Transactions on Pattern Analysis and Machine Intelligence, 30, 4, pp. 712-727, (2008); Akenine-Moller T., Haines E., Hoffman N., Real-Time Rendering, 3rd edition, (2008); Luna F., Introduction to 3D Game Programming with Direct 9.0c; Sanchez-Crespo, Core Techniques and Algorithms in Game Programming; Harbour J., Game programming all in one (2nd ed.), Thomson Course Technology PTR, (2004); Finney K.C., 3D Game Programming All in One, (2004); Finney K.C., Advanced 3D Game Programming All in One, (2005)

Nơi xuất bản

Hình thức xuất bản

Conference paper

Open Access

Nguồn

Scopus