Mapping conceptual change: A unique approach for measuring the impact of virtual learning
MacKinnon G.; Saklofske J.
2010
Ubiquitous Learning
2
10.18848/1835-9795/cgp/v02i02/40460
An English literature professor in a liberal arts university has supplemented his lectures and assigned reading of "The Natural Daughter" with a virtual environment where students can experience salient aspects of the culture of the time. In an effort to assess the impact of the virtual environment on learning,the professor has worked closely with an Education Professor to design a systematic approach for using concept mapping to monitor cognitive growth. © Common Ground, Gregory MacKinnon, Jon Saklofske, All Rights Reserved.
Assessment of technology impact; Collaborative research; Concept mapping; Conceptual change; English literature; Virtual learning
Ausubel D., Educational psychology: A cognitive view, (1968); Conlon T., But is our concept map any good?: Classroom experiences with the reasonable fallible analyzer, Concept Maps: Theory, Methodology, Technology. Proceedings of the First International Conference on Concept Mapping, (2004); Dede C., Planning for neomillenial learning styles: Implications for investments in technology and faculty, Educating the net generation, (2005); Dede C., Introduction: A sea of change in thinking, knowing, learning & teaching, The ECAR study of undergraduate students and information technology, (2007); Dede C., Dieterle E., Clarke J., Ketelhut D.J., Nelson B., Media-based learning styles, Handbook of distance education, (2007); Foreman J., Game-based learning: How to delight and instruct in the 21st century, Educause Review, pp. 50-66, (2004); Hin L., Subramaniam R., Handbook of Research on New Media Literacy at the K-12 Level: Issues & Challenges, (2009); Hutchison D., Playing to learn: Video games in the classroom, (2007); Kattoula E., Verma G., Martin-Hansen L., Fostering preservice teachers' "nature of science" understandings in a Physics course, Journal of College Science Teaching, 39, 1, pp. 18-26, (2009); Kinchin I., Hay D., Adams A., How a qualitative approach to concept map analysis can be used to aid learning by illustrating patterns of conceptual development, Educational Research, 42, 1, pp. 43-57, (2000); Lopez M., Propositional analysis model to the comparison of expert teachers' concept maps, Concept Mapping: Connecting Educators. Proceedings of the Third International Conference on Concept Mapping, (2008); McKinnon G., A decade of laptop computers: The impact on the pedagogy of university faculty, Journal of Instruction Delivery Systems, 21, 3, pp. 7-20, (2007); McKinnon G., Electronic concept mapping as a mediator of constructivist learning, Handbook of Research on New Media Literacy at the K-12 Level: Issues & Challenges, (2009); Novak J., Applying learning psychology and philosophy to biology teaching, The American Biology Teacher, 43, 1, pp. 12-20, (1981); Novak J.D., Gowin D.B., Learning how to learn, (1984); Prensky M., Digital game-based learning, (2004); Squire K., Jenkins H., Harnessing the power of games in education, Insight 3.5, (2003); Wark M., Gamer theory, (2007)
Common Ground Research Networks
Article
Scopus