CHI TIẾT NGHIÊN CỨU …

Tiêu đề

Development of an e-Learning system utilizing a portable video game player to increase the educational level of laboratory training courses in small group instruction

Tác giả

Takeuchi K.; Murakami M.; Kato A.; Akiyama R.; Honda H.; Nozawa H.; Sato K.-I.

Năm xuất bản

2008

Source title

Proceedings of the International Conference on e-Learning, ICEL

Số trích dẫn

0

DOI

Liên kết

https://www.scopus.com/inward/record.uri?eid=2-s2.0-84938688540&partnerID=40&md5=3d4d59e78484931239355068e7cf681b

Tóm tắt

The Faculty of Industrial Science and Technology at Tokyo University of Science developed a twocampus system to produce well-trained engineers possessing both technical and humanistic traits. In the first year of study, students reside in dormitories in the natural setting of the Oshamambe campus located in Hokkaido, Japan. This education program at Oshamambe provides students with a rich humanity, which especially enables them to empathize with nature. The faculty has started developing a novel e-Learning system called SPES NOVA. We have applied this e-Learning system, which includes competency management, knowledge management, blended learning and group study, to a conventional education program. In 2006, this three-year project was supported by the Ministry of Education, Culture, Sports, Science and Technology to implement a new program for contemporary educational needs. One part of the project was the development of an e-Learning system that distributes educational materials via a wireless LAN during instruction. The system was used effectively in an example of ubiquitous computing in laboratory training courses, which included small group instruction. The students were able to browse the systematic exposition of experimental techniques as well as learn the correct usage of experimental apparatuses by using a portable video game player during experiments. The teaching materials contained not only the answers to possible questions, but also the lectures for the day. The e-Learning system is able to record the laboratory training course lectures, and can then stream them back in video format. Furthermore, the portable video game player can save images as well as data from the experiments. This e-Learning system is connected to the computer network on campus. Therefore, students can review the learning materials by using a personal computer before and after the laboratory training courses. When used during the small group instruction of the laboratory training course, this unique system effectively helps participants develop their lecture note-taking skills, hone their communication skills, and learn the correct usage of the experimental apparatuses used in liberal arts.

Từ khóa

Dormitory; Laboratory training course; Portable video game player; Small group instruction

Tài liệu tham khảo

eLC: Japan E-Learning Consortium, An E-learning's White Paper, (2006); Murakami M., Nozawa H., Honda H., Understanding what effective boarding school education means on the Oshamambe Campus, Studies in Liberal Arts and Sciences, Tokyo Uni. of Science, 38, pp. 357-376, (2005); Murakami M., Takeuchi K., Nozawa H., Sato K., Honda H., Development of e-learning program for improving the quality of liberal arts education based on interpersonal communication and rich contacts between people and nature, Proceedings of the 2nd International Conference on e-Learning, pp. 333-340, (2007); NIME, Reports: Quality Assurance of E-learning in Higher Education, NIME International Conference 2005, (2006); NIME, Research Report 2006 on ICT Education in Foreign Countries, pp. 209-210, (2007); Uchida M., Practical Instructional Design, (2005); Yoshida A., E-learning in American Higher Education, pp. 115-116, (2003)

Nơi xuất bản

Academic Conferences Limited

Hình thức xuất bản

Conference paper

Open Access

Nguồn

Scopus