CHI TIẾT NGHIÊN CỨU …

Tiêu đề

Teaching Programming to Liberal Arts Students - A Narrative Media Approach

Tác giả

Andersen P.B.; Bennedsen J.; Brandorff S.; Caspersen M.E.; Mosegaard J.

Năm xuất bản

2003

Source title

Proceedings of the Annual SIGCSE Conference on Innovation and Technology in Computer Science Education (ITiSCE)

Số trích dẫn

20

DOI

Liên kết

https://www.scopus.com/inward/record.uri?eid=2-s2.0-1542317761&partnerID=40&md5=f9fd846fdb0f320f051cb3da9b1717a8

Tóm tắt

In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multimedia students with a liberal arts background. Media-oriented programming adds new requirements to the craft of programming (e.g. aesthetic and communicative). We argue that multimedia students with a liberal arts background need programming competences because programmability is the defining characteristic of the computer medium. We compare programming with the creation of traditional media products and identify two important differences which give rise to extra competences needed by multimedia designers as opposed to traditional media product designers. We analyze the development process of multimedia products in order to incorporate this in the learning process, and based on this we present our vision for a new learning environment for an introductory programming course for multimedia students. We have designed a learning environment called Lingo/and with the new skills of media programming in mind that hopefully can help alleviate the problems we have experienced in teaching programming to liberal arts students.

Từ khóa

Introductory programming; Literal arts students; Narration; Non-majors; Programming education

Tài liệu tham khảo

Andersen P.B., Acting Machines, Innovations - Media, Methods and Theories; Bennedsen J., Teaching Java To Liberal Arts Students, Java & the Internet in the Computing Curriculum Conference Proceedings, 7, (2003); Brecht B., Om Tidens Teater (Schriften zum Theater), (1960); Guzdial M., Soloway E., Teaching the Nintendo Generation to Program, Communication of the ACM, 4, pp. 17-21, (2002); Kay A., Goldberg A., Personal dynamic media, IEEE Computer, 3, pp. 31-41, (1977); Papert S., Mindstorms: Children, Computers and Powerful Ideas, (1980); Pattis R.E., Karel the Robot, (1995); Qvortrup L., Det Hyperkomplekse Samfund (the Hyper Complex Society), (1998)

Nơi xuất bản

Hình thức xuất bản

Conference paper

Open Access

Nguồn

Scopus