Teaching Undergraduate Software Design in a Liberal Arts Environment Using RoboCup
Huang T.; Swenton F.
2003
Proceedings of the Annual SIGCSE Conference on Innovation and Technology in Computer Science Education (ITiSCE)
3
10.1145/961540.961544
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For various reasons, some institutions, including many liberal arts colleges and primarily undergraduate institutions, do not. In this paper, we present a software design course, tailored to undergraduate computer science students within a liberal arts environment, based on the RoboCup soccer simulation platform. We describe the course curriculum and outline its goals, which student evaluations suggest it achieved. We also outline the features of our "NewKrislet" soccer player, which provides an elementary but sufficiently functional entry point to Robocup client design.
Computer science education; Curriculum; Multi-agent systems; Programming teams; RoboCup; Simulation; Software design
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Association for Computing Machinery
Conference paper
Scopus